How to play euchre
Euchre explained from the deck to the last trick: dealing, bowers, ordering it up, going alone and scoring. Then play euchre online free with friends.
Euchre is played by four people in two teams with a 24 card deck. Each player gets five cards, one suit is named trump, and the team that names trump must win at least three of the five tricks or the other team scores two points. First team to 10 points wins.
Euchre is a four player, two team trick taking game played with 24 cards. A hand takes about two minutes and a whole game about fifteen, which is most of why the Midwest never stopped playing it.
Everything below follows the Official Rules of Common North American Euchre published by the World Euchre Federation. Where families disagree, and they always do, the page says so.
What you need
Twenty four cards: the nine, ten, jack, queen, king and ace of each suit. Everything from the eight down comes out of the deck. Four players in two teams, with partners sitting across from each other so play alternates between the teams. And something to keep score to 10.
There is no joker. The joker was invented for euchre, as a card that outranked both bowers, but the North American game dropped it. British Euchre still uses one.
The one thing that makes euchre different
In every hand, one suit is trump, and in that suit the jacks are not where you expect them.
The right bower is the jack of the trump suit, and it is the highest card in the game. The left bower is the other jack of the same color. It becomes a trump card for the whole hand and is the second highest card in the game.
So if hearts are trump, trump ranks like this:
Jack of hearts (right bower), jack of diamonds (left bower), ace, king, queen, ten, nine of hearts.
The jack of diamonds is a heart now. It is not a diamond. You cannot play it when diamonds are led, and you must play it if hearts are led and it is your only heart. This trips up every new player exactly once.
Every other suit ranks normally, ace down to nine, except the suit that lost its jack to the left bower, which is down to five cards.
Dealing
The dealer shuffles and deals five cards to each player, going clockwise, in packets rather than one card at a time. Two ways are allowed: two cards to each player then three, or three then two. Pick one and stay with it for the whole hand. No other dealing method is permitted.
The four cards left over are the kitty. The top card of the kitty is turned face up.
That face up card is the proposal: do you want this suit to be trump?
Bidding, round one
Starting with the player to the dealer's left and going clockwise, each player either passes or orders it up.
Ordering it up means: make that suit trump, and dealer, pick that card up into your hand.
If your partner is the dealer you are handing them a good card, and the word for that is "I assist." If you are the dealer you say "I'll take it." If the dealer is your opponent, ordering it up hands them a card, so you need a real reason.
When someone orders it up, the dealer takes the face up card into their hand and discards any card face down. Bidding is over and play starts. The team that named trump are the makers.
Bidding, round two
If all four players pass, the face up card is turned down. Its suit is dead for this hand.
Starting again to the dealer's left, each player either passes or names any of the other three suits as trump. The dealer does not pick anything up in this round. A player who passed in round one can still name a suit here.
If everybody passes again, it is a misdeal. The cards are reshuffled and the next player in rotation deals. Unless you are playing stick the dealer, which most people are, in which case the dealer is not allowed to pass and has to name something.
Playing the hand
The player to the dealer's left leads to the first trick. Then everyone plays one card, clockwise.
You must follow suit if you can. If spades are led and you have a spade, you play a spade. If you cannot follow suit, play anything, including trump. The highest trump wins the trick, and if nobody played trump, the highest card of the led suit wins. Whoever wins the trick leads the next one.
Five tricks, and the hand is over.
Remember the left bower. If clubs are trump, the jack of spades is a club. Leading the jack of spades is leading trump, and a player holding spades does not have to follow it.
Going alone
Before the first card is played, whoever named trump can declare they are going alone. Their partner puts their cards face down and sits out the hand, and it becomes one player against two.
One requirement: you must hold at least one trump card to declare a loner. The left bower counts, and so does the up card if you are the dealer picking it up.
You do it for the extra points. Taking all five tricks alone is worth four points, nearly half a game in one hand. See going alone in euchre for when the risk is worth taking.
Scoring
| Result | Points |
|---|---|
| Makers take 3 or 4 tricks | 1 |
| Makers take all 5 (a march) | 2 |
| Makers going alone take 3 or 4 tricks | 1 |
| Makers going alone take all 5 | 4 |
| Makers take fewer than 3 tricks (euchred) | 2 to the other team |
First team to 10 points wins. Ten is standard in Michigan, Indiana and much of North America; 11 is standard in Wisconsin, Iowa and the western half of the Midwest. Agree on the number before the first deal.
Getting euchred is the tension the whole game runs on. You named the suit, so you have to take three tricks. Fail and you hand two points to the people you were trying to beat. Full detail on euchre scoring.
Five habits that make you good fast
- Count trump. Seven trump cards exist including both bowers. Track how many have been played. This alone beats most casual players.
- Lead trump when you are the maker. You called it because you were strong, so pull their trump out before they can use it on your aces.
- Do not order it up on three small trump. A couple of high trump beat a handful of low ones. Two of the top three trump plus an outside ace is a bid. Three nines is a euchre waiting to happen.
- Watch what your partner passes on. A pass in round one is information. If they passed on hearts, they are not sitting on the right bower.
- Call "next" when you are stuck. If the upcard is turned down, the suit of the same color is often stronger than it looks, because the bowers of that suit did not appear in round one.
When those stop being enough, euchre strategy covers the bidding math and what each seat at the table should do with it.
FAQ
How many cards are used in euchre?
Twenty four. The nine, ten, jack, queen, king and ace of each suit. British Euchre adds a joker as the highest trump, and some other variations use 28 or 32 cards, but the common North American game uses 24 and no joker.
What is the highest card in euchre?
The right bower, which is the jack of the trump suit. Second is the left bower, the other jack of the same color. Both outrank the ace of trump.
What does it mean to order it up?
It means telling the dealer to pick up the face up card, which makes that card's suit trump for the hand. The player who orders it up joins the makers, and their team must take at least three tricks.
How many points do you need to win a euchre game?
Ten or 11, depending on where you are. Ten is common in Michigan, Indiana and most of North America; 11 is common in Wisconsin, Iowa and the western Midwest. Agree before the game starts.
What happens if everyone passes twice?
It is a misdeal. The cards are reshuffled and the next player in rotation deals. Under stick the dealer, which most people play, the dealer has to name a trump suit rather than pass.
Do you need a trump card to go alone?
Yes. You must hold at least one trump card to declare a loner. The left bower counts as trump for this, and the dealer can count the up card they are about to pick up.
Can you play euchre with fewer than four people?
Not the standard game, which needs four. Three handed and two handed versions exist with their own rules, and online you can fill the empty seats with bots and play the real four handed game with any number of humans. How this site works covers the seats and the bots.
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